You are not logged in.

---___db___---

Administrator

  • "---___db___---" started this thread

Posts: 656

Location: Steinhaus bei Wels / Hagenberg

Occupation: Student

  • Send private message

1

Tuesday, December 29th 2009, 1:05pm

Crossplay

Work In Progress: This page is currently under construction!

Type:
Bachelor Thesis

University of Applied Sciences:
FH Hagenberg: Mobile Computing

Position:
Student: David Berger

Description:


Here you will be able to get all information about crossplay, cross-platform-play and cross-media-play.

You can download the term paper of David '---___db___---' Berger below. At the moment it is only in German language available.


If you need information and help about PSPRemote, the main project for this paper, please post here:

PSPRemote for Crysis


Abstract:
In this study the similarities of Crossplay, Cross-Platform-Play and Cross-
Media-Play will be evaluated and confronted. Manufacturers such as Nintendo,
Microsoft and Sony use their brand names and unique approaches
for the connections between mobile components and base stations. Some of
these manufacturers use this to implement services or to improve the usability
of their consoles. Others use Cross-Media-Play directly in their games
to raise the emotional connection between the player and the game world
and extend the gamers horizon. The hardware powering mobile devices has
rapidly improved, allowing games to be played with fewer technical limitations.
This is the reason, why these devices are a wonderful extension to
base consoles, to make Cross-Media-Play possible.
This term paper will try to get to the bottom of these terms Crossplay,
Cross-Platform-Play, Cross-Media-Play or RemotePlay and why different
ones are used. It will also highlight how technical developments may change
the realization of such systems. Furthermore some engines will be listed
that are available to developers for implementation of Cross-Platform-Play
technology.
Game Design which is used in Cross-Media-Play games gets considered in
other steps. Game features from already released computer games will be
compared with themselves restyled as Cross-Media-Play games. As a result
a better insight on Cross-Media-Play in games is realized.
To demonstrate the facts listed in this study an example is showcased that
explains Cross-Media-Play between Sony’s Playstation Portable and the PC.
This part includes program components which have been created with homebrew
tools and are not covered with the Sony NDA. So it allows everyone
to use these projects.


Kurzfassung:
In dieser Studie werden die Gemeinsamkeiten von Crossplay-, Cross-Platform-
Play- und Cross-Media-Play-Systemen untersucht und gegenübergestellt.
Jeder Hersteller, von Nintendo über Microsoft bis hin zu Sony verwendet
u. a. eigene Namen und Ansätze für die Verbindung ihrer mobilen
Komponenten mit der Basisstation. Einige dieser Hersteller verwenden dies,
um Services zu implementieren oder um die Bedienbarkeit ihrer Konsolen zu
verbessern. Andere wiederum verwenden Cross-Media-Play direkt in ihren
Spielen, um das Spielgefühl zu steigern und den Spielerhorizont zu erweitern.
Mobile Geräte werden immer leistungsfähiger und können deshalb Spielinhalte
ohne Probleme und Stocken wiedergeben. Daher sind diese Geräte
eine wunderbare Ergänzung zu den Standkonsolen, um Cross-Media-Play
zu ermöglichen.
In dieser Arbeit wird einerseits hinterfragt, warum verschiedene Begriffe wie
z. B. Crossplay, Cross-Platform-Play, Cross-Media-Play oder Remote Play,
verwendet werden. Andererseits wird festgehalten, was bei der Realisierung
von derartigen Systemen beachtet werden muss. Weiters werden Engines
aufgelistet, die einem Entwickler zur Verfügung stehen, um Cross-Platform-
Play zu implementieren.
In einem weiteren Schritt wird auch das Game Design betrachtet, welches
man bei der Erstellung von Cross-Media-Play Spielen verwendet. Spiele Ideen
von bereits erhältlichen Computer Spielen werden mit solchen verglichen,
die bereits Cross-Media-Play fähig ausgelegt wurden. Dadurch bekommt
man einen besseren Einblick auf Cross-Media-Play in Spielen.
Um die ausgearbeiteten Tatsachen zu unterstreichen, wird im Zuge dieser
Arbeit ein Beispiel erstellt, welches Cross-Media-Play zwischen Sony’s Playstation
Portable und einem PC demonstriert. Dieser Teil beinhaltet Programmteile,
die mit Homebrew-Werkzeugen erstellt wurden und er steht
daher nicht unter der Sony NDA. Damit ist gewährleistet, dass jeder diese
Projekte verwenden darf.
---___db___--- has attached the following files:

---___db___---

Administrator

  • "---___db___---" started this thread

Posts: 656

Location: Steinhaus bei Wels / Hagenberg

Occupation: Student

  • Send private message

2

Wednesday, March 10th 2010, 10:03am

No more nude content on IPhones

The last days erotic content has been removed from Appstore, which ensures that erotic games won't be able to be published on Iphone anymore per web pages at all.
http://www.golem.de/1002/73324.html

This is handled on page 26 and proves that providers and the companies behind the Crossplay devices do not want erotic content/games on their platforms. We will see what will happen in future.

---___db___---

Administrator

  • "---___db___---" started this thread

Posts: 656

Location: Steinhaus bei Wels / Hagenberg

Occupation: Student

  • Send private message

3

Wednesday, March 10th 2010, 10:47am

Cross-platform game development

The next Step in development of Cross-Media-Play was announced by Microsoft creating a new system by creating a game once and using more than 90% similar code to create the same game on Xbox, Windows Mobile 7 Phone and PC. You can play the game on Xbox/pc save the game and continue playing the game on your way to work or whereever playing it on your Mobile phone. The save game will be saved online and you can get it from any location per internet access. Now you have some more information what microsoft does. Now it seems that Cross-Media-Play gets started.

Quoted

The game in question was “Indiana Jones” which has been developed with 90% shared code across the said three devices. You can start playing it on your Xbox 360, save it, and then later resume it on your phone or a Windows 7 PC from exact location where you left it on your Xbox 360. Now that really is impressive stuff!
[1]



Source: [1] RedmondPie

---___db___---

Administrator

  • "---___db___---" started this thread

Posts: 656

Location: Steinhaus bei Wels / Hagenberg

Occupation: Student

  • Send private message

4

Wednesday, March 10th 2010, 10:58am

In three years time, desktops will be irrelevant. In Japan, most research is done today on smart phones, not PCs,

A very tuff statment by google sales chief (Google Europe boss): John Herlihy

Quoted

In three years time, desktops will be irrelevant. In Japan, most research is done today on smart phones, not PCs,
[2]

Cloud computing, strong devices and many more thing will make this possible, so this will also push Cross-Media-Play forwards, so I'm sure. Let's wait what future will bring.

Source: [2] siliconrepublic

---___db___---

Administrator

  • "---___db___---" started this thread

Posts: 656

Location: Steinhaus bei Wels / Hagenberg

Occupation: Student

  • Send private message

5

Wednesday, March 10th 2010, 11:17am

Bigpoint shows Cross-Platform-Technology at GDC 2010

One of the biggest german developer Bigpoint showed their new Cross-Platform-Technology at the Game Developer Conference 2010 (GDC) in San Francisco.
This is the first engine which connects PC and smartphone users to play together in realtime multiplayer games with the new server System called Uniter. The next step is done in Cross-Media-Play/Cross-Platform-Gaming and so it's getting hotter and hotter for mobile games used in Cross-Media-Play.

Source: GamesMarkt.de

Counter:

Hits today: 32 | Hits yesterday: 651 | Hits record: 651 | Hits total: 861
Rate this thread